
I added the Highlighted Item ID and came up with an item list. I put in a Healing Damage Modifier so you can multiply healing done to you (HeroHealingMultiplier) and healing done to the enemy (EnemyHealingMultiplier). It seems Healing Damage is in another part of the code. I also added in Pox911 and TheByteSize's options to the table under their own headings.

I added EXP Multiplier and Gold Multiplier. I found time to come up with an Infinite Skill Point On Use option. On the Item Usage, it does affect your personal quantity, so if you want to remove those items, you may have to do it multiple times depending on if you have Set Minimum Amount on or not. Enjoy! I only tested these in first part of game, so let me know of issues. I will work on other things as I have time. Pointers to Mini Medals and Perfectionist's Pearls Pointers to Gold and Highlighted Item Quantity and Highlighted Item ID Infinite Turns Left Good Status (Affects Enemies Too) Healing Damage Modifier (HeroHealingMultiplier, EnemyHealingMultiplier) I have these options ready for Dragon Quest XI Steam version:ĭamage Modifier (God Mode, One Hit Kill, etc) It may also cause motion sickness and a headache for some.Sorry for the late upload. Motion blur can help to disguise the TAA blurring effect, as well as make a low frame rate feel smoother.This will sharpen the image to offset the blur caused by FXAA and TAA.r.Shadow.MaxResolution=8192 can be lowered for increased performance.This will also eliminate pop-in of shadows on smaller objects.May have a substantial performance impact depending on your hardware.A value around 3-5 is recommended to minimize visible pop-in. r.ViewDistanceScale=5 can be lowered or increased.All settings below should be placed under the above line.


